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  • 6 iPhone Apps to help you maintain, manage & improve user experience
  • Online security questions. Is there an easy answer?
  • Does my iPad look big in this? How gadgets will shape the future of online retail
  • The future of user experience design when your computer “sees” you?
  • Design your website on what users do, not what they say
  • Where to advertise ‘Free Delivery’ on your eCommerce website
  • Designing fun into everyday interactions
  • Three questions every designer should ask themselves
  • Which is best for you? A focus group or consumer panel?
  • Usability guidelines – are they the ‘right’ answer?

 

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Does my iPad look big in this? How gadgets will shape the future of online retail

Thursday, July 29th, 2010

It is fair to say that the Web has changed shopping in some major ways over the years. From the initial rush to provide bricks and mortar stores with a wider profile and client base, to the monsters of Amazon and eBay, shopping has changed forever, and will continue to evolve.

The current problem is the static nature of e-commerce where most online stores use pictures and some descriptive text. That can be fine for books and boxed product, but there are many product types where a more immersive, higher fidelity experience is required.

Despite some high-profile attempts to change that (Boo.com, anyone?), it has taken longer for the hardware and the marketeers to catch up. But now shopping is ready to move to the next level, changing the user experience forever.

iPad Shopping Mock Up from Jesse Rosten on Vimeo.

Who says the pictures in your catalog  have to stand still?

New technology can make a big difference to user experience

As you can see, when selling clothes, having the ability to see how a dress hangs, how it floats or flows or how the cut of jeans looks can really help make up a buyer’s mind. Our usability research shows that online shoppers really want to see the product in the same way they can in a physical store. While this is only a mock-up, it won’t be too long before online retailers catch on to providing the kind of experience shoppers are hoping for.

It will also only be another couple of development steps to reach the point where an avatar of the buyer’s proportions can be used to show how the clothes will fit you and the exact size you would need to order.

Stores like Gap are already preparing tightly integrated apps for Apple’s iPad and the portable, instant-on nature of tablets and smartphones means that shoppers will be able to buy on a whim, just as they do when perusing the high street.

Retailers must remain focused on user needs and not just cool new features

User experience designers will need to work very closely with media creators to make their store look just as good as the top apps. Just as shoppers wouldn’t buy from a tatty, grubby store, they won’t buy from a poor-looking website.

Navigation will play a key part in designing a successful site where buyers will want to go freely from the dress, to the belt, to accessories (appropriate to the main item) without meandering through menus or hordes of unsuitable items. Retailers will need to remain focused on usability and information architecture and be careful not to get too carried away with exciting new technology.

Improving the user experience without overcomplicating things will take great effort. Portable devices like the iPad will provide experiences better suited to natural browsing but retailers will need to be careful not to get carried away with the technical capabilities and ‘whats cool’ and keep focusing on what users really need from the experience.

Have you seen any good examples of what online retail will look like?

Related service: e-commerce usability

Posted in customer experience design, damian rees, ecommerce, geoff spick, interaction design, new technology, retail customer experience, web user experience, website usability | 476No Comments »http://www.experiencesolutions.co.uk/blog/2010/07/29/does-my-ipad-look-big-in-this-how-gadgets-will-shape-the-future-of-online-retail/Does+my+iPad+look+big+in+this%3F+How+gadgets+will+shape+the+future+of+online+retail2010-07-29+15%3A03%3A33damian+rees

The future of user experience design when your computer “sees” you?

Friday, July 23rd, 2010

In 2006, the face of video gaming changed when Nintendo introduced its Wii console. This allowed the machine to sense the player’s input as they moved the controller around. Suddenly, players could jump, wave, bat, swordfight and perform many other actions through motion sensing technology. More importantly, it helped the public get used to the idea of a computer sensing their actions.

Now, Sony has unveiled a higher-fidelity equivalent called Move, while Microsoft unveiled its Kinect gadget for the Xbox 360. Kinect is of particular interest as it has a camera and infra-red sensor that monitors the user’s actions. Without any kind of controller, users can interact with games via gestures and motion.

Beyond games and novelties, this technology, with software developed by PrimeSense, an Israeli company,  will soon be flooding into television sets, computers and public kiosks. At its simplest, end users can interact with systems via hand and arm movements. But, with a little effort and further refinement in fidelity, developers can use the cameras and clever software to focus on where the user is looking, or it could be trained to focus on the face, looking for emotional cues.

This information can be fed back to system designers (be it interactive menus, websites, kiosks or banking ATMs) to help them design better systems, interfaces and improve user experience. Mixing the two ideas, if users are observed to ignore one part of a website, then designers will learn this through feedback and can work on enhancing that area through visual design. If sensors detect confusion in people reading part of a site or document, then what they are looking at can be highlighted and checked for clarity. This has some fascinating implications for the future of user centred design.

In the not too distant future, banking systems can check for honesty in customers withdrawing money (think having Tom Roth’s character from Lie To Me in every ATM) to detect card fraud. At a more practical level, interface designers can have a field day building systems with all sorts of practical feedback loops, as David Leggett’s UX Booth article demonstrates.

Tim Roth - Lie to me

So, without getting all 1984 on us, what do you expect from advances in this technology that could assist user experience development, interface and site design?

Posted in damian rees, design, geoff spick, new technology, user research, web user experience, website usability | 464No Comments »http://www.experiencesolutions.co.uk/blog/2010/07/23/the-future-of-user-experience-design-when-your-computer-sees-you/The+future+of+user+experience+design+when+your+computer+%22sees%22+you%3F2010-07-23+09%3A28%3A24damian+rees

Design your website on what users do, not what they say

Thursday, July 15th, 2010

observing people using your website

 

When our clients observe usability tests we are careful to encourage them not to focus too much on what users say and instead look at what they do. On many occasions users will tell us that they liked a website, and found it easy to use. But just the opposite was true from our observations. They struggled to use the site and spent a long time being confused when making navigation decisions.

Why does this happen? If you’re asked why you did something (why did you select the button on the bottom right instead of the button on the bottom left), you will probably find a very reasonable answer you believe to be correct (the button on the right is red, and that’s my favourite colour).

Rather than saying “I’m not sure” we have a tendency to formulate credible scenarios to articulate why, but this will often not be the real reason. This phenomenon is known in psychology as ‘confabulation’. Psychologists believe that much of our behaviour is driven by our unconscious which, by definition, is something we are not aware of.

 

Avoid asking people to explain why they did something

When conducting usability research it is important to try to remain focused on observing real behaviour by looking at how users complete a task, where they seem to get confused, what practical barriers stop them from completing their task and so on.

Choosing the right method in user research is important and some methods are better than others to understand how to improve your website’s usability. Surveys and focus groups can be incredibly useful to gain insight into users but are not the best method to retrospectively ask why users behaved the way they did.

Similarly, eye tracking research often uses a method called ‘retrospective think aloud’ where participants are shown their gaze patterns after using a website and asked what they were looking at and why they used the site in the way they did. This is a fantastic tool in the right circumstances but, if it is so easy for us humans to unknowingly make up reasons for our behaviour. Can we rely on the retrospective feedback users give us when we’re making key design decisions?

 

When making key design decisions you should observe people using the website

Although we will never really know what unconscious urges can influence users to click one thing over another, by being alongside them while they experience a website, a usability test will provide a time sensitive and clearer insight into which areas of the site cause confusion and which areas work well in supporting user decision making.

We will never ignore what users say, but we are aware of the effects of ‘false memories’ and will use observations of their behaviour to interpret what users say during a test. So, use eye tracking to review your website and you’ll get some great insight, but make sure you use the findings to run a typical usability test, this will validate the findings and ensure you really know why users make the decisions they do.

Have you observed people using your website?

Related services: Usability testing & e-commerce usability

Posted in damian rees, geoff spick, usability testing, web user experience | 443No Comments »http://www.experiencesolutions.co.uk/blog/2010/07/15/design-your-website-on-what-users-do-not-what-they-say/Design+your+website+on+what+users+do%2C+not+what+they+say2010-07-15+11%3A19%3A31damian+rees

Three questions every designer should ask themselves

Monday, June 28th, 2010

3 questions every designer should ask themselves

Back when I was in tech support, I used to get calls from friends and family asking me how to fix their computer issues. Now, I get asked to cast an eye over a website, a blog or a design concept. The truth is that there’s no secret usability voodoo involved when doing these ad hoc reviews. It’s a simple case of asking them three straight forward questions. But when I do, I am often answered by silence while they think about their answer, as it is not something they have really considered.


Once they’ve answered the three questions, I’m in a much better position to review the design and advise on the best way to improve them. The three simple questions you should ask yourself when designing anything:

Who is the typical user?

You need to know enough detail to get into their head. To empathise with them and see the world through their eyes. You don’t necessarily need demographics such as age, sex, or income. But you do need to be able to picture a stereotypical user.

What is their goal?

Now you have a typical user in mind think carefully about what their objective in using the site is. What is their number one reason for being there? Are they desperately trying to find a present for their mum? Are they trying to decipher all the technical speak to decide which camera to buy? Understanding their goal allows you to focus specifically on helping them find what their looking for quickly and easily. All the rest of the stuff can be de-emphasised.

What do you want them to do?

It is your businesses, so you lead the way, but make sure you bear in mind what users are trying to achieve. A lot of websites are too busy pushing their own agenda to help users reach their goals. Instead, look for opportunities to link your goal with their goal. For example, help users find the product they want first and then persuade them to sign-up to your newsletter.

If you get stuck during the design process, or want to review something to see how well it works, consider these questions and you’ll see how useful they can be.

The simple fact is that, as a designer, your role is to influence behaviour. To do so, you must understand who you are influencing, what you want them to do, and what it is that they want to do. Successful websites are those that align their business goals with the goals of their users. If you are designing anything without some idea of how to answer the three questions above, you’ll most likely end up with an ineffective design.

 

What questions do you think designers should consider?

Related service: User Journey Design

Posted in damian rees, geoff spick, interaction design, user experience, web user experience | 403No Comments »http://www.experiencesolutions.co.uk/blog/2010/06/28/three-questions-every-designer-should-ask-themselves/+Three+questions+every+designer+should+ask+themselves+2010-06-28+08%3A36%3A40damian+rees

Which is best for you? A focus group or consumer panel?

Friday, June 18th, 2010

Focus Groups vs. Customer Panels

When talking to our clients about focus groups and customer panels they invariably reply, ‘there’s a difference?’. Indeed there is, and it can have a lot of impact on the type of research you can do and the feedback you will receive.

If you conduct a focus group, you get a one shot deal. They will tell you what they think of your site or product, and then go away. All the data you get from them is received in isolation of any other factor. This might be good when asking about something definitive like a brand name or logo and asking ‘what do you think?’

A panel, on the other hand, offers a way of evolving your ideas and receiving feedback from the same people through the changes. A panel can be reconvened at regular intervals to monitor progress of, say, a new shopping site page, to see how their opinions have changed and if those changes are for the better or worse.

Naturally, the latter is more expensive, as the subjects need paying or rewarding for their time, opinion and loyalty over the course of a project. But, the information that your regular panel members provide can help bring a project from its origins to conclusion in a meaningful and structured manner.

So, you can see that the two distinct groups can serve very different purposes. For example, anything that is being researched as a concept, such as an advert or cosmetic site refresh, can go to the focus group for a snapshot of opinion and some yes/no answers to design questions.

On the other hand, when you need some ongoing feedback, turn to the consumer panel and you will see how their opinions evolve with your product. The downside of the panel is that you need some guarantee of open mindedness and a willingness to share opinion.

Another difference is that while both are traditionally run as face-to-face events, it is now easier to run a quick focus group over the Internet, allowing for the rapid collection of data. A long-running consumer panel is still best run as a face-to-face exercise to allow for a more detailed approach and the ability to observe the reaction of subjects.

Someone who starts out with negative thoughts may well harbour them through a project, no matter how it progresses and you might find that your panel runs out of love for the project long before you do. This is where companies that run these panels and groups try to find the right people, a task that would be tough for most businesses.

So, there can be a fine line between when to call in the consumer panel or when to get a focus group to do some opinion forming for you. Or, if your project or product is easily adjustable, why not try evolving it in front of the focus group and see their reactions and impressions change live on the day to try to shorten the timeline and development process. It’s amazing what some hard focus and nimble evolution can do.

What type of group do you think would benefit your company or product better?

Related services: Focus Groups & Customer Requirements Capture

Posted in customer centred, customer panels, damian rees, focus groups, geoff spick, user experience, user research | 351No Comments »http://www.experiencesolutions.co.uk/blog/2010/06/18/which-is-best-for-you-a-focus-group-or-consumer-panel/Which+is+best+for+you%3F+A+focus+group+or+consumer+panel%3F2010-06-18+13%3A19%3A15damian+rees

 

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